About me
I am Mohamed Rached Waly. Currently employed as a Software Engineer at THEORIS SAS since November 2022. In this role, I am dedicated to maintaining and enhancing augmented reality (AR) and virtual reality (VR) products. My responsibilities include the development of real-time 3D applications, as well as optimizing and scaling algorithms to align with the capabilities of AR applications on devices like HoloLens 2. I have conducted comprehensive research to inform and enhance current and future projects, showcasing my expertise in the dynamic field of 3D software engineering.
My academic and professional journey reflects my passion for computer graphics and software engineering, particularly in areas such as rendering algorithms, realistic simulation, and optimization for a seamless user experience. I bring a proactive, team-spirited, critical thinking, and rigorous approach to my work, aligning with my dedication to the evolving landscape of 3D technology.
My passion for video games has been a driving force behind my studies and professional experience in the computer graphics field. Below, you can explore my portfolio of projects and the technical skills I have acquired throughout my studies at Télécom Paris and Institut Polytechnique de Paris:
This section will display the skills that I acquired for digital representation and analysis of shapes.
This section will display the skills and knowledge that I acquired for rendering using OpenGL (Version 3.3)
Acquired the skills and knowledge in Unity for creating immersive VR/AR applications, specifically tailored for devices like HoloLens 2. Through hands-on experience, I have gained proficiency in developing cutting-edge applications that leverage Unity's capabilities in the field of virtual and augmented reality.
Research paper implementation
Supervised by : Tamy Boubekeur, currently a Lab Director ,principal Research Scientist at Adobe Research and professor at école polytechnique
keyWords : Opengl, SSAO, Deffered Shading
Code's language : C++
Research paper implementation
Project's partner: Yassine Mankai
Supervised by : Damien rohmer, currently a Professor at Ecole Polytechnique
keyWords : Opengl, Position based dynamics, Computer Animation, Collisions, Simulation
Demo Of the project: video
Code's language : C++
Code's github
State of the art research project
Supervised by : Amal Dev Parakkat, Associate professor at télécom Paris
keyWords : Libigl, curvature, Differential discrete geometry
Code's language : C++
The objective was to develop a modern interactive graphics application using OpenGl (Version 3.3).
KeyWords: Mesh generation, Shading by the Phong lighting model, Texturing & Animations, GLFW,GLAD,GLM.
Code's language: C++ & GLSL
This project was in the scope of PAF(projet d'application finale) at the end of my first year at telecom Paris
Supervised by: Jean le feuvre.
KeyWords: WebGL, GPAC
Code's language: javascript & GLSL
The objective was to develop a 2D java game.
KeyWords: GUI, collision solving, Physics System & Game loop.
Code's language : JAVA (Swing).
The aim of this project is desinging and implementing a to-do-list android application.
KeyWords: user-centred design, android studio.
Code's language : JAVA .
This project consisted in visualizing a movies data base.
KeyWords: d3, force simulation.
Code's language : JavaScript.
Explore the Augmented/Virtual and Mixed Reality challenges from a human-computer interaction Perspective
Supervised by :
☛jan Gugenheimer, Associate professor at télécom Paris
☛Wen-Jie Tseng , Ph.D. student in DIVA Group at Télécom Paris
keyWords : virtual/mixed reality, Unity, Quest
Code's language : C#
The aim of this project is creating and evalutating a locomotion technique in VR.
Supervised by :
☛jan Gugenheimer, Associate professor at télécom Paris
☛Wen-Jie Tseng , Ph.D. student in DIVA Group at Télécom Paris
KeyWords: VR,Unity.
Code's language : C# .
This mini project consists in creating a mini bowling game in VR in order to get familiar with the oculus integration in unity
Supervised by :
☛jan Gugenheimer, Associate professor at télécom Paris
☛Wen-Jie Tseng , Ph.D. student in DIVA Group at Télécom Paris
KeyWords: VR,Unity.
Code's language : C# .