Mesh coloring
This project is my first experience in the research field of computer graphics.
Introduction:
this project aims to implement a simple and interactive way for coloring meshes based on curvature
Current approach:
Using geodesic paths on meshes as a way to propagte colors starting from a given vertex.
Progress:
→Prepared differential operators. →Implemented the heat method to determine geodesic paths. →Working on a data structure to handle the propagation of the color.