Mesh coloring

This project is my first experience in the research field of computer graphics.

Introduction:

this project aims to implement a simple and interactive way for coloring meshes based on curvature

Current approach:

Using geodesic paths on meshes as a way to propagte colors starting from a given vertex.

Progress:

→Prepared differential operators. →Implemented the heat method to determine geodesic paths. →Working on a data structure to handle the propagation of the color.

GitHub Repo